NVIDIA SHIELD Android TV
一般规格
生产厂家NVIDIA
型号SHIELD Android TV
Android版5.1; 35739_609.6420; SDK22
中央处理单元4 cores; Cortex A57 Processor rev 1 (aarch64) tegra; Max: 2014.5 MHz; Min: 102.0 MHz
显示1920 x 1080; DPI: 320; Evaluated Size: 6.9"
触摸屏NOT multitouch 1 point
图形处理器NVIDIA Tegra; NVIDIA Corporation; OpenGL ES 1.1 NVIDIA 349.00; OpenGL ES 3.2 NVIDIA 349.00
内存RAM2882 MB
快闪记忆体16 GB (14.676 GB actual); 0.500 GB (见存储器映射选项卡)
沟通
电话None
WiFi
USB主机Yes
蓝牙Yes
全球定位系统No
高级功能
前置摄像头Fail to connect to camera service
背照相机No
震动模式No
支持的语言172; Afrikaans; Aghem; Akan; Amharic; Arabic; Assamese; Asu; Azerbaijani; Basaa; Belarusian; Bemba; Bena; Bulgarian; Bambara; Bengali; Tibetan; Breton; Bodo; Bosnian; Catalan; Chiga; Cherokee; Czech; Welsh; Danish; Taita; German; Zarma; Duala; Jola-Fonyi; Dzongkha; Embu; Ewe; Greek; English; Esperanto; Spanish; Estonian; Basque; Ewondo; Persian; Fulah; Finnish; Filipino; Faroese; French; Irish; Galician; Swiss German; Gujarati; Gusii; Manx; Hausa; Hawaiian; Hebrew; Hindi; Croatian; Hungarian; Armenian; Indonesian; Igbo; Sichuan Yi; Icelandic; Italian; Japanese; Ngomba; Machame; Georgian; Kabyle; Kamba; Makonde; Kabuverdianu; Koyra Chiini; Kikuyu; Kazakh; Kako; Kalaallisut; Kalenjin; Khmer; Kannada; Korean; Konkani; Kashmiri; Shambala; Bafia; Cornish; Kyrgyz; Langi; Ganda; Lakota; Lingala; Lao; Lithuanian; Luba-Katanga; Luo; Luyia; Latvian; Masai; Meru; Morisyen; Malagasy; Makhuwa-Meetto; Meta'; Macedonian; Malayalam; Mongolian; Marathi; Malay; Maltese; Mundang; Burmese; Nama; Norwegian; North Ndebele; Nepali; Dutch; Kwasio; Norwegian; Ngiemboon; Nuer; Nyankole; Oromo; Oriya; Punjabi; Polish; Pashto; Portuguese; Romansh; Rundi; Romanian; Rombo; Russian; Kinyarwanda; Rwa; Samburu; Sangu; Sena; Koyraboro Senni; Sango; Tachelhit; Sinhala; Slovak; Slovenian; Shona; Somali; Albanian; Serbian; Swedish; Swahili; Congo Swahili; Tamil; Telugu; Teso; Thai; Tigrinya; Tongan; Turkish; Tasawaq; Central Atlas Tamazight; Uyghur; Ukrainian; Urdu; Uzbek; Vai; Vietnamese; Vunjo; Soga; Yangben; Yoruba; Standard Moroccan Tamazight; Chinese; Zulu
电池Technology: ; Voltage: 0
SD Version:1.1 7

KERNEL: Linux version 3.10.61-ge817e80 (buildbrain@mobile-u64-396) (gcc version 4.9 20140514 (prerelease) (GCC) ) #1 SMP PREEMPT Thu Oct 8 13:07:55 PDT 2015
CODENAME: REL
Mainboard: unknown
BRAND: NVIDIA
CPU_ABI: arm64-v8a
CPU_ABI2:
DEVICE: foster
DISPLAY: LMY47D.35739_609.6420
FINGERPRINT: NVIDIA/foster_e/foster:5.1/LMY47D/35739_609.6420:user/release-keys
HARDWARE: foster_e
ID: LMY47D
TAGS: release-keys

Processor : Cortex A57 Processor rev 1 (aarch64)
processor : 0
processor : 1
processor : 2
processor : 3
Features : fp asimd aes pmull sha1 sha2 crc32
CPU implementer : 0x41
CPU architecture: AArch64
CPU variant : 0x1
CPU part : 0xd07
CPU revision : 1
Hardware : foster_e
Revision : 0000
Serial : 09e203a2e2000000

GL_EXT_debug_marker
GL_NV_internalformat_sample_query
GL_EXT_base_instance
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_frag_depth
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_map_buffer_range
GL_EXT_multi_draw_indirect
GL_EXT_occlusion_query_boolean
GL_EXT_post_depth_coverage
GL_EXT_primitive_bounding_box
GL_EXT_raster_multisample
GL_EXT_render_snorm
GL_EXT_robustness
GL_EXT_separate_shader_objects
GL_EXT_shader_implicit_conversions
GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks
GL_EXT_shader_texture_lod
GL_EXT_shadow_samplers
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_norm16
GL_EXT_texture_rg
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_view
GL_EXT_unpack_subimage
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_NV_bgr
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_copy_buffer
GL_NV_copy_image
GL_NV_draw_buffers
GL_NV_draw_instanced
GL_NV_draw_texture
GL_NV_EGL_stream_consumer_external
GL_NV_explicit_attrib_location
GL_NV_fbo_color_attachments
GL_NV_fill_rectangle
GL_NV_fragment_coverage_to_color
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_blit
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample
GL_NV_generate_mipmap_sRGB
GL_NV_geometry_shader_passthrough
GL_NV_instanced_arrays
GL_NV_image_formats
GL_NV_occlusion_query_samples
GL_NV_non_square_matrices
GL_NV_pack_subimage
GL_NV_packed_float
GL_NV_packed_float_linear
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_buffer_object
GL_NV_polygon_mode
GL_NV_read_buffer
GL_NV_read_depth
GL_NV_read_depth_stencil
GL_NV_read_stencil
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_secure_context
GL_NV_shader_noperspective_interpolation
GL_NV_shadow_samplers_array
GL_NV_shadow_samplers_cube
GL_NV_sRGB_formats
GL_NV_texture_array
GL_NV_texture_border_clamp
GL_NV_texture_compression_latc
GL_NV_texture_compression_s3tc
GL_NV_texture_compression_s3tc_update
GL_NV_timer_query
GL_NV_viewport_array
GL_NV_viewport_array2
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_copy_image
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_texture_border_clamp
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_buffer
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_gpu_shader5
GL_OES_shader_io_blocks
GL_OES_texture_view
GL_OES_primitive_bounding_box
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_cube_map_array
GL_OES_texture_npot
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_ANDROID_extension_pack_es31a

# begin build properties
# autogenerated by buildinfo.sh
ro.build.id=LMY47D
ro.build.display.id=LMY47D.35739_609.6420
ro.build.version.incremental=35739_609.6420
ro.build.version.sdk=22
ro.build.version.codename=REL
ro.build.version.all_codenames=REL
ro.build.version.release=5.1
ro.build.date=Thu Oct 8 13:57:46 PDT 2015
ro.build.date.utc=1444337866
ro.build.type=user
ro.build.user=NVIDIA
ro.build.host=mobile-u64-396
ro.build.tags=release-keys
ro.build.flavor=foster_e-user
ro.product.model=SHIELD Android TV
ro.product.brand=NVIDIA
ro.product.name=foster_e
ro.product.device=foster
ro.product.board=
# ro.product.cpu.abi and ro.product.cpu.abi2 are obsolete,
# use ro.product.cpu.abilist instead.
ro.product.cpu.abi=arm64-v8a
ro.product.cpu.abilist=arm64-v8a,armeabi-v7a,armeabi
ro.product.cpu.abilist32=armeabi-v7a,armeabi
ro.product.cpu.abilist64=arm64-v8a
ro.product.manufacturer=NVIDIA
ro.product.locale.language=en
ro.product.locale.region=US
ro.wifi.channels=
ro.board.platform=tegra
# ro.build.product is obsolete; use ro.product.device
ro.build.product=foster
# Do not try to parse description, fingerprint, or thumbprint
ro.build.description=foster_e-user 5.1 LMY47D 35739_609.6420 release-keys
ro.build.fingerprint=NVIDIA/foster_e/foster:5.1/LMY47D/35739_609.6420:user/release-keys
ro.build.characteristics=tv
# end build properties
#
# from device/nvidia/soc/t210/system.prop
#
# opengles.version is 16.16 (maj.min) fixed point
ro.opengles.version=196609
persist.tegra.nvmmlite=1
persist.wlan.ti.calibrated=0
ro.sf.override_lcd_density=1
# glcomposer composition
persist.tegra.compositor=glcomposer
persist.tegra.decompression=cde-client
# WAR for bug 1536227: Restrict all ZBC clears to transparent black:
persist.tegra.AF73C63E=0x80007ffd
# disable input resampling
ro.input.noresample=1
#enable Miracast game mode support
nvwfd.gamemode=1
#max resolution supported for Miracast is 1080p, represented interms of macroblocks
nvwfd.max_macroblocks=8160
# usb vendor and product ID definition
ro.nv.usb.vid=0955
ro.nv.usb.pid.mtp=B430
ro.nv.usb.pid.mtp.adb=B431
ro.nv.usb.pid.rndis=B434
ro.nv.usb.pid.rndis.adb=B435
ro.nv.usb.pid.ptp=B432
ro.nv.usb.pid.ptp.adb=B433
#Set audioflinger resampler quality to DYN_HIGH_QUALITY
af.resampler.quality=7
#
# from device/nvidia/platform/t210/system.prop
#
wifi.interface=wlan0
wifi.Xinterface=xlan0
ap.interface=wlan0
# boot animation property
persist.bootanim.preload=1
#pbc properties
pbc.log.on=0
pbc.hist.size=5
pbc.step.period=700
pbc.polling.period=100
pbc.throttle.depth=0
persist.sys.pbc.enabled=1
persist.sys.pbc.hyst=5
persist.sys.pbc.psys.cap=10000
persist.sys.pbc.ibat.cap=4000
persist.sys.pbc.pbat.cap=30000
persist.sys.pbc.inf.game.mode=1
persist.sys.pbc.inf.socthres=20
persist.sys.pbc.pbat.slope=1.5
persist.sys.pbc.pbat.intercept=-7
persist.sys.pbc.over.cfboost=true
persist.sys.pbc.cfboost.floor=800000
persist.sys.pbc.gfboost.floor=300000
#disable Eco mode with charger
persist.sys.NV_ECO.IF.CHARGING=false
#playback type device, for cec
ro.hdmi.device_type=4
#used to enable adb over tcpip on port 5555 from Settings app
persist.system.adb.tcp.enable=0
#
# ADDITIONAL_BUILD_PROPERTIES
#
persist.sys.media.avsync=true
dalvik.vm.heapstartsize=12m
dalvik.vm.heapgrowthlimit=128m
dalvik.vm.heapsize=448m
ro.build.version.ota=2.1(22.18.61.16)
drm.service.enabled=true
ro.setupwizard.mode=OPTIONAL
ro.com.google.gmsversion=5.0_r2
ro.com.google.clientidbase=android-nvidia
ro.sf.lcd_density=320
ro.nrdp.modelgroup=SHIELDANDROIDTV
ro.nrdp.audio.otfs=false
ro.radio.noril=true
ro.tegra.tz3.sorting=1
persist.sys.dalvik.vm.lib.2=libart.so
dalvik.vm.isa.arm64.features=default
dalvik.vm.isa.arm.features=div
dalvik.vm.dexopt-flags=m=y
net.bt.name=Android
dalvik.vm.stack-trace-file=/data/anr/traces.txt

RAM: 2882 MB

/gpu: 16.000MB
/gpu: 16.000MB
System RAM: 1858.000MB
System RAM: 1024.000MB


Flash: 16 GB (14.676 GB actual); 0.500 GB

mmcblk0: 14.676 GB
zram0: 0.500 GB


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